| Profession |
Skills Required |
Duties Performed |
| Fashion Patternmaker |
- Active Listening: Giving full attention to what other people are saying, taking time to understand the points being made, asking questions as appropriate, and not interrupting at inappropriate times.
- Monitoring: Monitoring/Assessing performance of yourself, other individuals, or organizations to make improvements or take corrective action.
- Instructing: Teaching others how to do something.
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- Trace outlines of paper onto cardboard patterns, and cut patterns into parts to make templates.
- Draw details on outlined parts to indicate where parts are to be joined, as well as the positions of pleats, pockets, buttonholes, and other features, using computers or drafting instruments.
- Examine sketches, sample articles, and design specifications to determine quantities, shapes, and sizes of pattern parts, and to determine the amount of material or fabric required to make a product.
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| Fashion Tailor and Dressmaker |
- Judgment and Decision Making: Considering the relative costs and benefits of potential actions to choose the most appropriate one.
- Operation Monitoring: Watching gauges, dials, or other indicators to make sure a machine is working properly.
- Reading Comprehension: Understanding written sentences and paragraphs in work related documents.
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- Fit, alter, repair, and make made-to-measure clothing, according to customers' and clothing manufacturers' specifications and fit, and applying principles of garment design, construction, and styling.
- Make garment style changes, such as tapering pant legs, narrowing lapels, and adding or removing padding.
- Estimate how much a garment will cost to make, based on factors such as time and material requirements.
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| Fashion Designer |
- Writing: Communicating effectively in writing as appropriate for the needs of the audience.
- Monitoring: Monitoring/Assessing performance of yourself, other individuals, or organizations to make improvements or take corrective action.
- Programming: Writing computer programs for various purposes.
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- Sew together sections of material to form mockups or samples of garments or articles, using sewing equipment.
- Research the styles and periods of clothing needed for film or theatrical productions.
- Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
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