| Profession |
Skills Required |
Duties Performed |
| Fashion Tailor and Dressmaker |
- Learning Strategies: Selecting and using training/instructional methods and procedures appropriate for the situation when learning or teaching new things.
- Technology Design: Generating or adapting equipment and technology to serve user needs.
- Installation: Installing equipment, machines, wiring, or programs to meet specifications.
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- Sew buttonholes and attach buttons in order to finish garments.
- Remove stitches from garments to be altered, using rippers or razor blades.
- Assemble garment parts and join parts with basting stitches, using needles and thread or sewing machines.
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| Fashion Patternmaker |
- Equipment Maintenance: Performing routine maintenance on equipment and determining when and what kind of maintenance is needed.
- Troubleshooting: Determining causes of operating errors and deciding what to do about it.
- Critical Thinking: Using logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions or approaches to problems.
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- Trace outlines of specified patterns onto material, and cut fabric using scissors.
- Trace outlines of paper onto cardboard patterns, and cut patterns into parts to make templates.
- Mark samples and finished patterns with information such as garment size, section, style, identification, and sewing instructions.
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| Fashion Designer |
- Active Learning: Understanding the implications of new information for both current and future problem-solving and decision-making.
- Technology Design: Generating or adapting equipment and technology to serve user needs.
- Quality Control Analysis: Conducting tests and inspections of products, services, or processes to evaluate quality or performance.
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- Design custom clothing and accessories for individuals, retailers, or theatrical, television, or film productions.
- Attend fashion shows and review garment magazines and manuals in order to gather information about fashion trends and consumer preferences.
- Identify target markets for designs, looking at factors such as age, gender, and socioeconomic status.
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