Game Design Schools in Missouri

Missouri, whose capital city is Jefferson City, has a multitude of stellar schools. Game Design schools in Missouri can provide students with the proficiency and know-how they need to succeed as a game designer. There are 12 game design colleges in Missouri for students to choose from. Game Design programs in Missouri reportedly graduated 170 students in the 2008-2009 school year.

CitySchoolPrograms Offered
Game Design Schools in Arnold ITT Technical Institute-Arnold
1930 Meyer Drury Dr
Arnold, MO, 63010
  • Associates in Computer Software and Media Applications
  • Bachelors in Computer Software and Media Applications
Game Design Schools in Columbia Columbia College
1001 Rogers Street
Columbia, MO, 65216
  • Bachelors in Graphic Design
Stephens College
1200 E Broadway
Columbia, MO, 65215
  • Bachelors in Graphic Design
Game Design Schools in Earth City ITT Technical Institute-Earth City
3640 Corporate Trail Drive
Earth City, MO, 63045
  • Associates in Computer Software and Media Applications
  • Bachelors in Computer Software and Media Applications
Game Design Schools in Hannibal Hannibal Career and Technical Center
4550 McMasters Ave
Hannibal, MO, 63401
  • Certification in Graphic Design
Game Design Schools in Kansas City Kansas City Art Institute
4415 Warwick Blvd
Kansas City, MO, 64111
  • Bachelors in Graphic Design
Game Design Schools in Kirkwood Saint Louis Community College-Meramec
11333 Big Bend Blvd
Kirkwood, MO, 63122
  • Certification in Graphic Design
  • Associates in Graphic Design
Game Design Schools in Parkville Park University
8700 NW River Park Dr
Parkville, MO, 64152
  • Bachelors in Graphic Design
St. Joseph Missouri Western State University
4525 Downs Dr
St. Joseph, MO, 64507
  • Bachelors in Graphic Design
St. Louis Maryville University of Saint Louis
650 Maryville University Drive
St. Louis, MO, 63141
  • Bachelors in Graphic Design
Saint Louis Community College-Florissant Valley
3400 Pershall Rd
St. Louis, MO, 63135
  • Certification in Graphic Design
  • Associates in Graphic Design
Saint Louis Community College-Forest Park
5600 Oakland Ave
St. Louis, MO, 63110
  • Certification in Graphic Design
  • Associates in Graphic Design

Game Design Salaries in Missouri

City 10th Percentile 25th Percentile 50th Percentile 75th Percentile 90th Percentile Average
Arnold $41,900.00 $51,440.00 $64,630.00 $76,920.00 $94,340.00 $65,600.00
Columbia $28,020.00 $47,200.00 $66,910.00 $79,110.00 $95,900.00 $63,630.00
Earth City $41,900.00 $51,440.00 $64,630.00 $76,920.00 $94,340.00 $65,600.00
Kansas City $38,540.00 $46,595.00 $60,310.00 $75,280.00 $91,920.00 $62,020.00
Kirkwood $41,900.00 $51,440.00 $64,630.00 $76,920.00 $94,340.00 $65,600.00
Parkville $38,540.00 $46,595.00 $60,310.00 $75,280.00 $91,920.00 $62,020.00
St. Joseph $39,770.00 $49,040.00 $60,830.00 $74,800.00 $84,950.00 $61,280.00
St. Louis $41,900.00 $51,440.00 $64,630.00 $76,920.00 $94,340.00 $65,600.00

Game Design Jobs in Missouri

Game Design Careers

ProfessionSkills RequiredDuties Performed
Computer Software Engineer
  • Science: Using scientific rules and methods to solve problems.
  • Troubleshooting: Determining causes of operating errors and deciding what to do about it.
  • Programming: Writing computer programs for various purposes.
  • Specify power supply requirements and configuration.
  • Analyze user needs and software requirements to determine feasibility of design within time and cost constraints.
  • Modify existing software to correct errors, allow it to adapt to new hardware, or to improve its performance.
Animator
  • Learning Strategies: Selecting and using training/instructional methods and procedures appropriate for the situation when learning or teaching new things.
  • Social Perceptiveness: Being aware of others' reactions and understanding why they react as they do.
  • Active Learning: Understanding the implications of new information for both current and future problem-solving and decision-making.
  • Implement and maintain configuration control systems.
  • Assemble, typeset, scan and produce digital camera-ready art or film negatives and printer's proofs.
  • Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.

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