Video Game Design Schools in Georgia

You may not know that "Wisdom, justice, and moderation" is Georgia's motto, but you are probably aware of at least one of the many post secondary schools in the state. Video Game Design schools in Georgia can help students gain the experience and comprehension needed to successfully launch a career as a video game designer. Students have a choice of 6 video game design colleges in Georgia to attend. In the 2008-2009 school year, reportedly 134 students completed video game design programs in Georgia.

CitySchoolPrograms Offered
Video Game Design Schools in Atlanta American InterContinental University
6600 Peachtree Dunwoody Road 500 Embassy Row
Atlanta, GA, 30328
  • Bachelors in Computer Graphics
Portfolio Center
125 Bennett St NW
Atlanta, GA, 30309
  • Certification in Design and Applied Arts
The Art Institute of Atlanta
6600 Peachtree Dunwoody Rd. 100 Embassy Row
Atlanta, GA, 30328
  • Bachelors in Computer Graphics
Westwood College-Atlanta Midtown
1100 Spring St Ste. 102
Atlanta, GA, 30309
  • Bachelors in Computer Graphics
Video Game Design Schools in Macon Mercer University
1400 Coleman Avenue
Macon, GA, 31207
  • Masters in Computer Software and Media Applications
Video Game Design Schools in Savannah Savannah College of Art and Design
342 Bull St
Savannah, GA, 31402
  • Bachelors in Design and Applied Arts
  • Masters in Computer Graphics
  • Masters in Design and Applied Arts

Video Game Design Salaries in Georgia

City 10th Percentile 25th Percentile 50th Percentile 75th Percentile 90th Percentile Average
Atlanta $45,856.67 $59,203.33 $76,256.67 $92,116.67 $112,320.00 $78,450.00
Macon $25,090.00 $26,570.00 $29,030.00 $64,660.00 $79,940.00 $43,120.00
Savannah $35,770.00 $49,455.00 $65,110.00 $75,225.00 $85,110.00 $64,865.00

Video Game Design Jobs in Georgia

Video Game Design Careers

ProfessionSkills RequiredDuties Performed
Computer Software Systems Engineer
  • Operation and Control: Controlling operations of equipment or systems.
  • Management of Financial Resources: Determining how money will be spent to get the work done, and accounting for these expenditures.
  • Coordination: Adjusting actions in relation to others' actions.
  • Prepare reports and correspondence concerning project specifications, activities and status.
  • Evaluate factors such as reporting formats required, cost constraints, and need for security restrictions to determine hardware configuration.
  • Direct software programming and development of documentation.
Computer Software Engineer
  • Equipment Maintenance: Performing routine maintenance on equipment and determining when and what kind of maintenance is needed.
  • Monitoring: Monitoring/Assessing performance of yourself, other individuals, or organizations to make improvements or take corrective action.
  • Programming: Writing computer programs for various purposes.
  • Analyze user needs and software requirements to determine feasibility of design within time and cost constraints.
  • Analyze information to determine, recommend, and plan computer specifications and layouts, and peripheral equipment modifications.
  • Confer with systems analysts, engineers, programmers and others to design system and to obtain information on project limitations and capabilities, performance requirements and interfaces.
  • Active Listening: Giving full attention to what other people are saying, taking time to understand the points being made, asking questions as appropriate, and not interrupting at inappropriate times.
  • Science: Using scientific rules and methods to solve problems.
  • Management of Material Resources: Obtaining and seeing to the appropriate use of equipment, facilities, and materials needed to do certain work.
  • Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design and progress tracking.
  • Create pen-and-paper images to be scanned, edited, colored, textured or animated by computer.
  • Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.

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