Video Game Design Schools in Kentucky

Kentucky covers an area of 40,411 square miles, and has many institutes of higher learning for students to pick from. Video Game Design schools in Kentucky can help an aspiring video game designer gain the wisdom and abilities necessary for a successful career. There are 6 video game design colleges in Kentucky from which students can pick the one that best suits their needs. Video Game Design programs in Kentucky reportedly graduated 79 students in the 2008-2009 school year.

CitySchoolPrograms Offered
Video Game Design Schools in Hopkinsville Brown Mackie College-Hopkinsville
4001 Fort Campbell Boulevard
Hopkinsville, KY, 42240
  • Certification in Computer Software and Media Applications
  • Associates in Computer Software and Media Applications
Video Game Design Schools in Lexington Spencerian College-Lexington
1575 Winchester Road
Lexington, KY, 40505
  • Associates in Computer Graphics
University of Kentucky
175 Funkhouser Dr
Lexington, KY, 40506
  • Masters in Design and Applied Arts
Video Game Design Schools in Louisville ITT Technical Institute-Louisville
10509 Timberwood Cir
Louisville, KY, 40223
  • Associates in Computer Software and Media Applications
Jefferson Community and Technical College
109 E Broadway
Louisville, KY, 40202
  • Certification in Computer Graphics
Sullivan College of Technology and Design
3901 Atkinson Square Dr
Louisville, KY, 40218
  • Associates in Computer Graphics

Video Game Design Salaries in Kentucky

City 10th Percentile 25th Percentile 50th Percentile 75th Percentile 90th Percentile Average
Hopkinsville $20,925.00 $23,795.00 $28,835.00 $35,240.00 $42,175.00 $31,750.00
Lexington $52,505.00 $64,985.00 $80,175.00 $100,280.00 $123,260.00 $82,860.00
Louisville $42,123.33 $52,503.33 $64,923.33 $78,163.33 $100,800.00 $67,153.33

Video Game Design Jobs in Kentucky

Video Game Design Careers

ProfessionSkills RequiredDuties Performed
Computer Software Systems Engineer
  • Writing: Communicating effectively in writing as appropriate for the needs of the audience.
  • Learning Strategies: Selecting and using training/instructional methods and procedures appropriate for the situation when learning or teaching new things.
  • Technology Design: Generating or adapting equipment and technology to serve user needs.
  • Supervise and assign work to programmers, designers, technologists and technicians and other engineering and scientific personnel.
  • Analyze information to determine, recommend and plan installation of a new system or modification of an existing system.
  • Develop and direct software system testing and validation procedures.
Animator
  • Management of Personnel Resources: Motivating, developing, and directing people as they work, identifying the best people for the job.
  • Installation: Installing equipment, machines, wiring, or programs to meet specifications.
  • Time Management: Managing one's own time and the time of others.
  • Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
  • Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.
  • Convert real objects to animated objects through modeling, using techniques such as optical scanning.
Computer Software Engineer
  • Systems Analysis: Determining how a system should work and how changes in conditions, operations, and the environment will affect outcomes.
  • Equipment Maintenance: Performing routine maintenance on equipment and determining when and what kind of maintenance is needed.
  • Speaking: Talking to others to convey information effectively.
  • Confer with systems analysts, engineers, programmers and others to design system and to obtain information on project limitations and capabilities, performance requirements and interfaces.
  • Specify power supply requirements and configuration.
  • Obtain and evaluate information on factors such as reporting formats required, costs, and security needs to determine hardware configuration.

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